Showing posts with label virtual world. Show all posts
Showing posts with label virtual world. Show all posts

Saturday, May 17, 2008

TrackingTransience

Hasan Elahi whips out his Samsung Pocket PC phone and shows me how he's keeping himself out of Guantanamo. He swivels the camera lens around and snaps a picture of the Manhattan Starbucks where we're drinking coffee. Then he squints and pecks at the phone's touchscreen. "OK! It's uploading now," says the cheery, 35-year-old artist and Rutgers professor, whose bleached-blond hair complements his fluorescent-green pants. "It'll go public in a few seconds." Sure enough, a moment later the shot appears on the front page of his Web site, TrackingTransience.net.

There are already tons of pictures there. Elahi will post about a hundred today — the rooms he sat in, the food he ate, the coffeese ordered. Poke around his site and you'll find more than 20,000 images stretching back three years. Elahi has documented nearly every waking hour of his life during that time. He posts copies of every debit card transaction, so you can see what he bought, where, and when. A GPS device in his pocket reports his real-time physical location on a map.

Elahi's site is the perfect alibi. Or an audacious art project. Or both. The Bangladeshi-born American says the US government mistakenly listed him on its terrorist watch list — and once you're on, it's hard to get off. To convince the Feds of his innocence, Elahi has made his life an open book.

Whenever they want, officials can go to his site and see where he is and what he's doing. Indeed, his server logs show hits from the Pentagon, the Secretary of Defense, and the Executive Office of the President, among others.


This is a must read, not only for its sad poignancy, but for reality of today's minorities, and how one target pokes fun at his tragic situation.

Tuesday, April 01, 2008

Lawsuits Over Ownership Of Virtual Property?

The filing of a complaint by a Pennsylvania lawyer against the operators of an online virtual world, and last year's decision by a Pennsylvania federal district court in that case, Bragg v. Linden Research Inc., has generated a great deal of interest in the media and among lawyers, as well as in the virtual world community.

The attention has gone well beyond that which the decision would have garnered if it had not involved a virtual world and virtual property, given that it simply found an arbitration clause in a terms of service agreement to be unconscionable and therefore unenforceable.

It is clear, however, that the case reflects the growth of real-life litigation over virtual-world property. Undoubtedly, as participation in virtual worlds increases, real-life lawsuits will be growing in number, too.

So-called "massively multiplayer online role-playing games" are online games with names like "World of Warcraft," where players interact and compete with other players by creating images (known as avatars) to represent themselves and by acquiring, selling or building property and even dating and having children.

As a World of Warcraft player, this cracks me up!